Esports: Not Just A Game

In the world of competitive, organized video gaming, gamers are watched and followed by millions of fans all over the world through live events on TV or online. As EDtech noted, high schools are creating esports programs to engage students, build school culture, and promote career and college readiness. Participating students are having conversations about need to communicate better and developing strategies. Esports programs offer student gamers a chance not only to hone their craft but also to learn how to be team players, building upon the "soft skills needed for their role in the future workplace.

Join us in our Esports Briefing Sessions as we explore developing effective an academic esports program that:

  • Increases STEAM areas of study and break gender gaps for STEM instruction
  • Helps marginalized students become actively invested in extracurricular activities
  • Improve school attendance
  • Encourage students to explore new, emerging careers

Sessions will review of key research and attendees will walk away with infographics and statistics they can share with school officials.

This session is made possible by an special partnership with:


Newzoo, a market analytics company, states that 380 million people worldwide will watch eSports this year, including 165 million eSports enthusiasts, with the bulk of these enthusiasts watch from North America, China and South Korea.